As for the promised update I apologize really for this big delay. It's just I couldn't afford much time into the project at all. I had a few private problems, but it's now all fine :)
Changelog 1.9.40.1 -> 1.9.40.2
***Crashfixes & Others***
-HyperPatch 0.3 support
-improved filestructure (result in smaller patches in future)
-improved sound priorities
-changed a few weapon animations
***Bugfixes***
-fixed bugged aircraft transports (HyperPatch 0.3)
-fixed team colored blood from Scout
-removed alpha lights from ALL buildings except Lightposts (this may return later)
-fixed Sting of Nod explosion freezing (this time for sure)
-fixed AA Bunker not shooting on flying infantry
-fixed wrong cameos for Nod gates
-fixed wrong prerequisite for Cabal Fury
-resized Cabal Bomber to proper size
-resized new Nod Avatar properly
***Balance***
*General*
-Small tweaks to AI behavior
-6 new taskforces for Forgotten AI
-adjusted most of hundreds taskforces unit numbers from GDI, Nod, Cabal and the Forgotten
-added automatic repair for players
*GDI*
-removed carryall ability from Orca Transport (because of aircraft transport fix)
*Nod*
-replaced Scorpion with Fist of Nod
-decreased ROF of Sting of Nod Laser from 150 to 100
*Cabal*
-Obelisk of Darkness damage decreased from 250 to 125
*Forgotten*
-replaced Wolver with Gremlin
***New Features***
-HyperPatch 0.3 updated from 0.2
-Orca Transport can now properly transport Infantry
-new interface for Nod/Cabal/Forgotten
-added cameo for Fist of Nod
-new graphics for Nod Avatar
-new cameo for Fist of Nod
-added 54 new WIP sidebar images for buildings
-New unit Fist of Nod (Nod)
-changed Husk eyes to red (like in it's cameo)
-New unit Gremlin (Forgotten)
-New unit Taurus (Forgotten)
-New unit Rhino (Forgotten)
I still need to balance the epic units (mostly Cabal and Forgotten) and add a few units like the Cabal Crawler Scout. After that, it will be aviable this week for sure. Thanks for patience!![New Header + small info]()
As for the promised update I apologize really for this big delay. It's just I couldn't afford much time into the project at all. I had a few private problems, but it's now all fine :) Changelog 1.9.40.1 -> 1.9.40.2 ***Crashfixes & Others*** -HyperPatch 0.3 support -improved filestructure (result in smaller patches in future) -improved sound priorities -changed a few weapon animations ***Bugfixes*** -fixed bugged aircraft transports (HyperPatch 0.3) -fixed team colored blood from Scout -removed alpha lights from ALL buildings except Lightposts (this may return later) -fixed Sting of Nod explosion freezing (this time for sure) -fixed AA Bunker not shooting on flying infantry -fixed wrong cameos for Nod gates -fixed wrong prerequisite for Cabal Fury -resized Cabal Bomber to proper size -resized new Nod Avatar properly ***Balance*** *General* -Small tweaks to AI behavior -6 new taskforces for Forgotten AI -adjusted most of hundreds taskforces unit numbers from GDI, Nod, Cabal and the Forgotten -added automatic repair for players *GDI* -removed carryall ability from Orca Transport (because of aircraft transport fix) *Nod* -replaced Scorpion with Fist of Nod -decreased ROF of Sting of Nod Laser from 150 to 100 *Cabal* -Obelisk of Darkness damage decreased from 250 to 125 *Forgotten* -replaced Wolver with Gremlin ***New Features*** -HyperPatch 0.3 updated from 0.2 -Orca Transport can now properly transport Infantry -new interface for Nod/Cabal/Forgotten -added cameo for Fist of Nod -new graphics for Nod Avatar -new cameo for Fist of Nod -added 54 new WIP sidebar images for buildings -New unit Fist of Nod (Nod) -changed Husk eyes to red (like in it's cameo) -New unit Gremlin (Forgotten) -New unit Taurus (Forgotten) -New unit Rhino (Forgotten) I still need to balance the epic units (mostly Cabal and Forgotten) and add a few units like the Cabal Crawler Scout. After that, it will be aviable this week for sure. Thanks for patience!

As for the promised update I apologize really for this big delay. It's just I couldn't afford much time into the project at all. I had a few private problems, but it's now all fine :) Changelog 1.9.40.1 -> 1.9.40.2 ***Crashfixes & Others*** -HyperPatch 0.3 support -improved filestructure (result in smaller patches in future) -improved sound priorities -changed a few weapon animations ***Bugfixes*** -fixed bugged aircraft transports (HyperPatch 0.3) -fixed team colored blood from Scout -removed alpha lights from ALL buildings except Lightposts (this may return later) -fixed Sting of Nod explosion freezing (this time for sure) -fixed AA Bunker not shooting on flying infantry -fixed wrong cameos for Nod gates -fixed wrong prerequisite for Cabal Fury -resized Cabal Bomber to proper size -resized new Nod Avatar properly ***Balance*** *General* -Small tweaks to AI behavior -6 new taskforces for Forgotten AI -adjusted most of hundreds taskforces unit numbers from GDI, Nod, Cabal and the Forgotten -added automatic repair for players *GDI* -removed carryall ability from Orca Transport (because of aircraft transport fix) *Nod* -replaced Scorpion with Fist of Nod -decreased ROF of Sting of Nod Laser from 150 to 100 *Cabal* -Obelisk of Darkness damage decreased from 250 to 125 *Forgotten* -replaced Wolver with Gremlin ***New Features*** -HyperPatch 0.3 updated from 0.2 -Orca Transport can now properly transport Infantry -new interface for Nod/Cabal/Forgotten -added cameo for Fist of Nod -new graphics for Nod Avatar -new cameo for Fist of Nod -added 54 new WIP sidebar images for buildings -New unit Fist of Nod (Nod) -changed Husk eyes to red (like in it's cameo) -New unit Gremlin (Forgotten) -New unit Taurus (Forgotten) -New unit Rhino (Forgotten) I still need to balance the epic units (mostly Cabal and Forgotten) and add a few units like the Cabal Crawler Scout. After that, it will be aviable this week for sure. Thanks for patience!