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Sting of Freeze begone and more!

Hi everyone! Yeah I thought I fixed this bug with the last hotfix - nevermind it will be over soon. I had forget to set up something correctly in the code. So now it's working like it should. I made a small tweak to many sidebar images of the Nod buildings. As for people willing to help/test the latest builds...I am releasing a beta with version number 1.90.40.15 (omg this numbers start to annoy me xD). When? I'd say this week (could be tomorow, could be at weekend, who knows :P) Changelog Crystallized Doom 1.9.40.15 BETA ***Crashfixes & Others*** -improved filestructure (result in smaller patches in future) ***Bugfixes*** -fixed bugged aircraft transports (HyperPatch 0.3) -fixed team colored blood from Scout -removed alpha lights from ALL buildings except Lightposts (this may return later) -fixed Sting of Nod explosion freezing (this time for sure) ***Balance*** *GDI* -removed carryall ability from Orca Transport (because of aircraft transport fix) *Nod* -removed Scorpion unit -added Fist of Nod ***New Features*** -HyperPatch 0.3 updated from 0.2 -Orca Transport can now properly transport Infantry -new interface for Nod/Cabal/Forgotten -added cameo for Fist of Nod -new graphics for Nod Avatar -new cameo for Fist of Nod This build will be updated frequently with small patches. This beta releases won't include any optional files like smaller infantry and Tiberium twinkle animations. Those will be aviable in proper 1.90.40.2 release. You can choose to wait for that one, or try the latest one like you wish. 1.9.40.15 - state of the art (my latest build will go public into beta) 1.9.40.16 - focus on bugfixes, file structure 1.9.40.17 - focus on general balance 1.9.40.18 - focus on superweapons balance, give Cabal/Forgotten SW's 1.9.40.19 - focus on graphic improvements 1.9.40.20 - all above polished for stable release + optional files That's my schedule I have planned for this month. It should be possible.Image may be NSFW.
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Sting of Freeze begone and more!

Hi everyone! Yeah I thought I fixed this bug with the last hotfix - nevermind it will be over soon. I had forget to set up something correctly in the code. So now it's working like it should. I made a small tweak to many sidebar images of the Nod buildings. As for people willing to help/test the latest builds...I am releasing a beta with version number 1.90.40.15 (omg this numbers start to annoy me xD). When? I'd say this week (could be tomorow, could be at weekend, who knows :P) Changelog Crystallized Doom 1.9.40.15 BETA ***Crashfixes & Others*** -improved filestructure (result in smaller patches in future) ***Bugfixes*** -fixed bugged aircraft transports (HyperPatch 0.3) -fixed team colored blood from Scout -removed alpha lights from ALL buildings except Lightposts (this may return later) -fixed Sting of Nod explosion freezing (this time for sure) ***Balance*** *GDI* -removed carryall ability from Orca Transport (because of aircraft transport fix) *Nod* -removed Scorpion unit -added Fist of Nod ***New Features*** -HyperPatch 0.3 updated from 0.2 -Orca Transport can now properly transport Infantry -new interface for Nod/Cabal/Forgotten -added cameo for Fist of Nod -new graphics for Nod Avatar -new cameo for Fist of Nod This build will be updated frequently with small patches. This beta releases won't include any optional files like smaller infantry and Tiberium twinkle animations. Those will be aviable in proper 1.90.40.2 release. You can choose to wait for that one, or try the latest one like you wish. 1.9.40.15 - state of the art (my latest build will go public into beta) 1.9.40.16 - focus on bugfixes, file structure 1.9.40.17 - focus on general balance 1.9.40.18 - focus on superweapons balance, give Cabal/Forgotten SW's 1.9.40.19 - focus on graphic improvements 1.9.40.20 - all above polished for stable release + optional files That's my schedule I have planned for this month. It should be possible.

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